Ubisoft Is Grappling With a ‘Great Exodus’ of Talent

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As a number of industries are experiencing waves of resignations , as employees want better compensation and work conditions amid an epidemic that is spreading across the globe, Ubisoft in particular appears to be suffering from an unnaturally high turnover.

According to an new report by Axios, Ubisoft has experienced “massive departures” in the last 18 months. This includes employees of both mid- and lower levels as well as major names. The top five most credited employees of Far Cry 6 are gone and 12 of the top 50 names credited from Assassin’s creed: Valhalla. Two current employees have said that the departures have been slowing or stalling the development process.

The departures are particularly notable for Ubisoft’s Canadian studios located in Montreal and Toronto With LinkedIn showing that the two studios have lost at least 60 people over six months. The employees who left have informed Axios they were told that, in Montreal particularly there was a high amount of competition offerings at the new studios was a key reason behind the high rate of drop in staff, even despite Ubisoft’s offer of all-inclusive pay increase have helped slow the flow of talent.

Apart from the other competing opportunities as well as the fact that former and current employees complained about low wages and discontent with direction for creativity, and a lack of confidence with Ubisoft’s handling recently (and continuous) #MeToo scandal that has led to several resignations from the company amid accusations of misconduct as the reasons why Ubisoft was a good place to recruitment agencies.

A former employee who resigned this year, after attempting to get involved in change in culture, “They constantly emphasized ‘moving forward’ and’moving on but they ignored the concerns, complaints and complaints that their workers had… The company’s reputation was just too for them to handle. It’s embarrassingly embarrassing.”

Ubisoft has responded to Axios report by saying the attrition rates (which LinkedIn reports as 12 percent) was just a few percentage points higher than the norm but was within industry norms. For context, Activision-Blizzard’s rate (per LinkedIn) is 16%. EA’s is 9percent while Take-Two’s rate is 8% and Epic Games’ is 7 percent. The average industry attrition rate in the beginning of January in 2020 is 15.5 percent.

Ubisoft has also stated that it had hired 2,600 employees since April, despite Axios reports that in previous full years, it hired more than 4,500 workers.

Last week Ubisoft declared that they had granted greenlight to the idea of a Splinter Cell remake at Ubisoft Toronto The announcement that was likely to be a way to draw more talent since the announcement was directly connected to an hiring drive within the studio.

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