Far Cry 6 Joseph: New DLC Review

Far Cry 6 Joseph

After two Roguelite DLCs to date the format to the Far Cry 6’s antagonist-centric expansions is becoming familiar: you step into the mind of a character, facing their demons and learning about their background as you shoot everything in your sight. So, Joseph: Collapse has a number of the same qualities and weaknesses of Vaas’s Insanity and Pagan Min’s Control, which came prior to it. However, unlike those films the last entry in the trilogy is plagued by the flaw of being as the weakest villain of the group – by the majority – in Joseph Seed. The Zen-like militant character in Far Cry 5 did not leave a lasting impression on me other than his obvious love for yellow aviators. Collapse isn’t much to add any interest.

For those who did not finish Far Cry 5’s campaign or didn’t watch the follow-up Far Cry: New Dawn Take this as an important spoiler alert However, I’m going to discuss Collapse’s failed attempt to redeem the psychopath who is responsible for mass murders that serve as the primary antagonist in these games. This is crucial in Collapse because the entire story is focused on that redemption arc , as well as Joseph’s efforts to hide his egomaniacal tendencies. It’s not an easy sell, honestly, and isn’t particularly satisfying You just listen to him shout that he’s sorry a lot while you instruct him to do horrific acts of violence. The majority of the time is spent justifications for why he did something such a horrible character on the set of Far Cry 5 aside from the fact that it’s part of his character and the general public isn’t a very considerate human being.

The story’s problems aren’t the only issues I’ve had in Joseph’s apology tour also. My main issue with the implementation of Far Cry roguelite pilgrimage is that it’s not difficult enough to make it suitable for an genre that requires you to go through a lot of deaths. It could be an accident however, my first trip to Collapse marked the first time I had time completing which included all of the optional rounds of combat in the final stages which are meant to act as a final challenge. As I never felt that I was at risk of being unsuccessful I concentrated on the temporary improvements and didn’t pay much attention to the more permanent ones that could aid in the subsequent runs. Why take the time to plan out future runs if it’s absolutely feasible to finish the entire thing in one sitting?

A single of the greatest advantages of the roguelite genre is totally ruined.

It was simple to complete Collapse in my first attempt and one of the major advantages of the roguelite genre is totally lost: the ability to figure out the plot piece by piece every time I attempted. Instead of facing challenges and continuously making progress in unravelling the mysteries of Joseph Seed’s mind I was just able to play through everything in two hours and was then urged to try it again in a tougher difficulty, but with the identical story and boss fights. In reality, the breadcrumb storytelling system that’s now the best method for roguelites is absent from Collapse. If you fail and need to play a new section, it happens exactly the same way. And after you’ve completed your run, you’ve probably seen and killed everything you can kill.

This is a major issue because every subsequent playthrough was a tedious repetition of identical content, with just one difference: the ability to artificially boost the difficulty using some hefty extremely deadly enemies. The only motivation to do this is to become more effective… to the point I can complete the same content more times. If there were more bits of the story to discover or new encounters to conquer the tougher challenges I may have more motivation to play and, apart from the small Easter egg that you get after you’ve completed the game at the top difficulty level There’s no real reason to continue doing so.

The surreal scene of Joseph’s psyche that is broken is stunning to see.

The good news is that everything you know and presumably love about Far Cry’s iconic formula remains mostly intact. You’ll unlock and upgrade powerful weapons, engage in solid, over-the-top combat, stealth, and gunplay that feels as satisfying as its ever been, all while running around an open-world map in search of people to murder with a Bible. The surreal landscape of Joseph’s broken psyche is also just so darn beautiful to behold; one mission in particular that has you rebuilding a destroyed statue of yourself as you climb it had me marveling at the breathtaking views and the high-stakes climbing puzzle that are central to what makes Far Cry great.

There are some limitations however. One major one is that the fun and witty humor which is typically associated with the Far Cry campaign has been replaced by a more serious tone that is slightly removed from the fun combat and exploration activities the game offers. It’s due to the weird decision to make Joseph repentant. If you attempted to compose dialogue that connects this story into your actions it would read similar to “I can’t wait to repent for my unforgivable sins, but first let me ride my parachute down to a zipline then land on someone’s face to perform an exaggerated execution.”

There’s a lot to enjoy from the open-world sandbox of Collapse it’s tiny, and can be explored in just a few hours, and also has lots of space that you’ll simply run through. This is understandable considering Collapse’s smaller size however I certainly missed certain exploration things to do as well as vehicles, which are the mainstays within Far Cry. After just a couple of hours I was feeling like I’d been through all there was to see and for the remainder of the time, I was rushing to the most important locations to finish more runs.

Verdict

Far Cry 6 Joseph: Collapse combines a lot of the things I like in Far Cry and wraps them around a weak roguelite format and a less engaging open-world and, perhaps most importantly among the less memorable villains in the series’ iconic lineup. It’s possible to spend hours playing through and replaying the short story but we’re not provided with many reasons to do it or even the same old Joseph Seed’s sloppy and uninspired redemption mission. There are some great moments, as well as Far Cry’s incredible sandbox, but after a couple of hours you’ll probably have played the entire thing and have no reasons to stay.

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